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Wizards
Wizards are those who have been awakened from their mundane existence as sleepers and began training to change the tapestry that Vis has created around them. Awakening is an ordeal both painful and wondrous. It is the single-most memorable experience any sleeper will ever have during the course of their lifetime. Awakening leads to Awareness and teaches you to see Vis as it flows through the world. Wizards can judge the strength of Vis, objects that are affecting the flow, and other such information just as easily as you or I can see a tree, a house, or a thick fog.
Wizards fall into one of several categories: a tradition wizard, nephandi, marauder, or a constructus (calculist.) Beside the acknowledged types of wizards, there are outsiders–most of whom, but not all, are also awakened.
Ascension
After awakening, the question remains of what else there is to know about the things around you. This question is very universal for the awakened and it drives the ultimate goal for most wizards: To become more than you were. No two wizards would agree on what exactly is meant by ascension, but most strive to figure out “what next”.
Punishments
- Censure - Conservatism and laws create order. While some argue that it is this Order that separates us from the chaotic elements that surround us, others believe that it is this very Order that creates and maintains the stagnation that keeps us from realizing our full potential.
- Branding -
- Ostracism -
- Death -
- Gilgul -