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Items you may find in Æor
Archmage (title)
The Archmage is the leader of the Kalari - head of the organized wizards in the region (there are 4 regions named after the compass rose directions.)
Bloodrain (drink)
Bloodrain is a drink, made with a red alcohol.
Brothership Of Belcronar (religious group)
The Brothership of Belcronar ran the monastery west of Retreol along the road west. They are made up of monks who worship Belcron, led by brother (?)
Calisham (plant)
A large green plant that has very sugary leaves. The leaves are green with a hint of red at the very tips. They are brewed into a tea that tastes remarkably like apple cider.
Child of Sarlima (play)
Raven’s company was performing this production as we first meet her in Retreol.
David’s Path (song)
David’s path is a song played in either single-person form or as a duet. It is known for being difficult to play.
Dominus (title)
The relationship between a higher-level demon and its lower-level demons. The higher demon is the dominus and the lower is the servus. The plural form is servorum.
Elden (tree)
The elden trees are tall, silver trees with long, slender branches and roots. The roots are believed to have magical properties.
Fleen (animal)
Fleen are an animal most closely related to sheep.
Gifted (title)
Those who can manipulate Vis to create magical effects without the training of wizards. This is usually sudden-onset or realized at birth, depending on the manifestation. The aura around Gifted individuals appears to be a crazy interaction between their Essence and the surrounding Vis. Wizards refer to the Gifted as the Scourged and regard them as unworthy of their abilities.
Linderwood (tree)
Linderwood trees have soft, wet gray wood. They are covered in black, moist bark that is very rough and tends to collect a lot of moss. They thrive in very wet soil and have roots that spread out far, but not deep, into the ground. They are extremely fast-growing.
Lockthorn's History of Dryads (books)
The History of Dryads is a five-book series written as a complete description of the history and life of the aquatic creatures. Raven read several of these to her brother while he was in a coma at Glensong following the fight in the statue garden.
Maja (plant)
Maja plant grows in most of Æor’s central regions. Hearty and bitter, its roots are ground and used to spice various vegetable dishes including soups.
Master of Bravitleer Valley (title)
This title is currently held by Carmen of Gantri, Queen of Tarquin. This is an elected position for the lead ranger of the Bravitleer guard at Thadia.
Mirror of Wills (artifact)
A mirror of wills literally ‘inhales’ anyone who looks upon it. The entity trapped inside is aware of what is going on in the outside world and can fight the possessor of the mirror to escape. Jairin had such a mirror which was taken from him in secret by Raven.
Ruhling (plant)
The ruhling plant is small with large, broad leaves. It is best known as the source of a very popular, highly caffeinated tea.
Saphant (creature)
Saphants are an undead, like a ghoul, that devour their kill. They have remedial magical skill.
Scourge (title) - (see Gifted)
Servus/Servorum (title) - (see Dominus)
Steelstone (type of rock)
A very hard granite rock. It has iron veins in it that limit how it can be worked without fracturing it.
Talsmede Dragon (flower)
Zael planned to plant some of these at the monastery garden.
Tavali (fruit)
A type of fruit, made into a delicious juice.
Telmarian (language)
The language of nobility - not a usable language so much as one you would use to show off. The wizards will generally speak to each other in Telmarian, unless they are being very elitist and speaking in the far older Telmarin father tongue.
Willem Ironfoot (ritual)
Willem Ironfoot allegedly lived millennia ago. Legend says that he was the inventor of the horse shoe. For some tribes of horse riders, his legacy is that of protector of riders. His symbol is four circles arranged in a square with lines between them and diagonal lines criss-crossing. The horsemen who revere him believe scratching the symbol in the ground before a battle will lead to good luck and win the favor of Willem and all the fallen horse riders from beyond.