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Introduction
Æor is a world we would classify as largely medieval. It's populated by many humanoid races. The known world is a single, large continent with islands and archipelagos. It is unclear if Æor is the name of just this continent or if this should refer to the entire world. There are no known distant continents, though ancient stories tell unbelievable tales of other far-off lands.
The world has evolved slowly, over the course of hundreds of thousands if not millions of years. There are ancient animals, trees, and artifacts known to have existed for hundreds of millennia.
Æor is teeming with magic and creatures that wield it naturally, or through teachings. The vim of magic flows through most things living and non-living–rivers of energy that can be harvested by the adept.
Geography
The lands of Æor are divided into four geographic regions for the four compass directions. The borders don't follow geography, but run in straight lines right through the middle of mountains, lakes, rivers, and other geographic features. It is generally believed that the divisions are political in nature, being set by wizards in ancient ages.
The order of things
The kings would have you believe that the mightiest fight is between good and evil, right and wrong, one ruler against another. Others would argue there are three opposing forces–Order, Chaos, and The Balance.
- Order - Conservatism and laws create order. While some argue that it is this Order that separates us from the chaotic elements that surround us, others believe that it is this very Order that creates and maintains the stagnation that keeps us from realizing our full potential.
- Chaos -
- The Balance -