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| The world has evolved slowly, over the course of hundreds of thousands if not millions of years. There are ancient animals, trees, and artifacts known to have existed for hundreds of millennia. | The world has evolved slowly, over the course of hundreds of thousands if not millions of years. There are ancient animals, trees, and artifacts known to have existed for hundreds of millennia. | ||
| - | Æor is teeming with magic and creatures that wield it naturally, or through teachings. The vim of magic flows through most things living and non-living--rivers of energy that can be harvested by the adept. | + | Æor is teeming with magic and creatures that wield it naturally, or through teachings. The vis of magic flows through most things living and non-living--rivers of energy that can be harvested by the adept. |
| ===Measurement=== | ===Measurement=== | ||
| Objects are weighed, measured, and filled in metric quantities. | Objects are weighed, measured, and filled in metric quantities. | ||
| - | ^ Base Unit ^ 1/100th of base | + | ^ Base Unit ^ 1/1000th |
| - | | | + | | Liter |
| - | | | + | | Meter |
| - | | | + | | Gram | MG (pronounced "mig")*| KG (pronounced " |
| - | These are the common measures, but the metric system has many other prefixes which are less-commonly used. In the case of 1,000 meters, it' | + | These are the common measures, but the metric system has many other prefixes which are less-commonly used. If the base measure is understood, it's common to hear just the multiplier (such as "k" |
| ===Geography=== | ===Geography=== | ||
| - | The lands of Æor are divided into four geographic regions for the four compass directions. The borders don't follow geography, but run in straight lines right through the middle of mountains, lakes, rivers, and other geographic features. It is generally believed that the divisions are political in nature, being set by wizards in ancient ages. | + | The lands of Æor are divided into four geographic regions for the four compass directions. The borders don't follow geography, but run in straight lines right through the middle of mountains, lakes, rivers, and other geographic features. It is generally believed that the divisions are political in nature, being set by wizards in ancient ages. Inside the four regions you will find hundreds, if not thousands, of individual kingdoms and independent city-states. These entities are not of equal power or size and there is little consistency in makeup from one to the next. |
| ===The order of things=== | ===The order of things=== | ||
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| ===Religion=== | ===Religion=== | ||
| - | The religions of Æor vary greatly from region to region. In the Eastern Domain, for example, the dominant religion is of The Nine gods who created everything in the world according to their own special gifts. You will still find worshipers of The Nine all over the Eastern Domain who generally call worship to Belcron. It's a pagan religion based on gods for animals, land, and other items. | + | The religions of Æor vary greatly from region to region. In the Eastern Domain, for example, the dominant religion is of The Nine gods who created everything in the world according to their own special gifts. You will still find worshipers of The Nine all over the Eastern Domain who generally call worship to Belcron. It's a pagan religion based on gods of animals, land, and other items. |
| ===Astrology=== | ===Astrology=== | ||
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| ===Firestorms=== | ===Firestorms=== | ||
| Firestorms are often an indicator of a large rainstorm to follow. Magical fire bursts from the ground and disperses into the atmosphere in an explosion of light. This fire is not hot and does not burn--it just happens to LOOK like fire. Firestorms will only happen in a location with a clear path to the sky (between buildings, in clearings, etc.) They will bend around large objects and travel straight through smaller ones. There are no known cases of people or property being damaged by these bursts of light from the ground. Legend has it that firestorms appear where great works of magic have been taking place. If this is true, the storms may be the release of this magic from the ground back into the world. | Firestorms are often an indicator of a large rainstorm to follow. Magical fire bursts from the ground and disperses into the atmosphere in an explosion of light. This fire is not hot and does not burn--it just happens to LOOK like fire. Firestorms will only happen in a location with a clear path to the sky (between buildings, in clearings, etc.) They will bend around large objects and travel straight through smaller ones. There are no known cases of people or property being damaged by these bursts of light from the ground. Legend has it that firestorms appear where great works of magic have been taking place. If this is true, the storms may be the release of this magic from the ground back into the world. | ||
| + | |||
| + | ===Passage of time=== | ||
| + | The scholars of Æor measure time from the year 0 to the year 9999 and classify this as an ' | ||
| ===Calendar=== | ===Calendar=== | ||
| - | A year on Æor lasts for 364 days. This is divided into seven-day weeks with four weeks to each month and thirteen months to a year. The new year begins on the first day of spring and the year ends on the last day of winter. Our primary continent on Æor lies in the northern hemisphere and only the very northern reaches see regular accumulation of snow. | + | A year on Æor lasts for 364 days. This is divided into seven-day weeks with four weeks to each month and thirteen months to a year. The new year begins on the first day of spring |
| ^ Month ^ Name ^ Sign ^ | ^ Month ^ Name ^ Sign ^ | ||
start.1641414918.txt.gz · Last modified: 2022/01/15 19:44 (external edit)