Wizards

Wizards are those who have been awakened from their mundane existence as sleepers and began training to change the tapestry that Vis has created around them. Awakening is an ordeal both painful and wondrous. It is the single-most memorable experience any sleeper will ever have during the course of their lifetime. Awakening leads to Awareness and teaches you to see Vis as it flows through the world. Wizards can judge the strength of Vis, objects that are affecting the flow, and other such information just as easily as you or I can see a tree, a house, or a thick fog.

Wizards fall into one of several categories: a tradition wizard, nephandi, marauder, or a constructus (calculist.) Beside the acknowledged types of wizards, there are outsiders–most of whom, but not all, are also awakened.

Ascension

After awakening, the question remains of what else there is to know about the things around you. This question is very universal for the awakened and it drives the ultimate goal for most wizards: To become more than you were. No two wizards would agree on what exactly is meant by ascension, but most strive to figure out “what next”.

Punishments

Not every type of wizard is subject to the same punishment for the same crime. But it's good to be aware of the consequences that could be levied against those who break the rules of their brethren. The tradition wizards, for example, wouldn't put a wizard to death–preferring either ostracism, censure, or in extreme cases, gilgul.

Types of wizard companions