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tradwizards [2025/07/03 09:24] admintradwizards [2025/07/03 09:30] (current) – fixed typo admin
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   * **Necromancers** - Necromancers bind Essence to living material and control these objects. It isn’t exactly known where it comes from, but necromancers are able to summon large amounts of Essence to bind with the existing Essence in living materials. Necromancers are generally regarded as murky and chaotic, despite any real evidence. An apprentice necromancer may make a recently dead turtle get up and run around the floor for a few minutes, a master necromancer may bring an entire graveyard up from the ground as screaming and wailing zombies.   * **Necromancers** - Necromancers bind Essence to living material and control these objects. It isn’t exactly known where it comes from, but necromancers are able to summon large amounts of Essence to bind with the existing Essence in living materials. Necromancers are generally regarded as murky and chaotic, despite any real evidence. An apprentice necromancer may make a recently dead turtle get up and run around the floor for a few minutes, a master necromancer may bring an entire graveyard up from the ground as screaming and wailing zombies.
  
-  * **Nihilists** - Ordo Nihilists are the unconjurers. There are two core abilities that this school practice. They hide or even unmake the easily-forgotten. An apprentice may remove a loosely-held thought from another's mind or make a room full of people walk past an object nobody was expecting to come across. A master may be able to make a room full of fanatics forget a core belief that they were in the middle of discussing, or make a parent forget a child, or make a cherished object disappear as its owner actively searches for it. Commoners have little defense from the power of the nihilist, but a wizard would be aware of and could dismiss such power being used against them.+  * **Nihilists** - Ordo Nihilists are the unconjurers. There are two core abilities that this school practice. They hide or even unmake the easily-forgotten. An apprentice may remove a loosely-held thought from another's mind or make a room full of people walk past an object nobody was expecting to come across. A master may be able to make a room full of fanatics forget a core belief that they were in the middle of discussing, or make a parent forget a child, or make a cherished object disappear as its owner actively searches for it. Commoners have little defense from the power of the nihilist, but a wizard would be aware of and could dismiss such power being used against them. Ordo Nihilists wield vis and a small amount of katravis (in the case of unmaking.)
  
   * **Praesidist** - This is a small school that has earned respect for its behind-the-scenes importance. Praesidists are the purifiers and messagers. Their task is to clean up tainted vis/essence, contain outbreaks of katravis, keep echo in check, and remove ashfall and other leftover items. The nature of their jobs also makes them one of the first-line reporters of inappropriate awakenings, dangerous uses of magic, rumored events, and worrisome ashfall foreshadowings.   * **Praesidist** - This is a small school that has earned respect for its behind-the-scenes importance. Praesidists are the purifiers and messagers. Their task is to clean up tainted vis/essence, contain outbreaks of katravis, keep echo in check, and remove ashfall and other leftover items. The nature of their jobs also makes them one of the first-line reporters of inappropriate awakenings, dangerous uses of magic, rumored events, and worrisome ashfall foreshadowings.
  
-  * **Transmuters** - Transmuters change one type of object into another. Objects are generally of similar size and type, but with more skill comes more power of differentiation. Transmutation is often combined with other schools and they do not have their own seat on the Kalari as a stand-alone art. Transmuters are usually conjurers at their core. An apprentice may turn a flash of water into a healing potion; a master may be able to change a stone statue into a golden statue.+  * **Transmuters** - Transmuters change one type of object into another. Objects are generally of similar size and type, but with more skill comes more power of differentiation. Transmutation is often combined with other schools and they do not have their own seat on the Kalari as a stand-alone art. Transmuters are usually conjurers at their core. An apprentice may turn a flask of water into a healing potion; a master may be able to change a stone statue into a golden statue.
  
tradwizards.1751559841.txt.gz · Last modified: 2025/07/03 09:24 by admin